AI Insights · Timothy · January 2023
Top 5 Season Pass Games on iOS in Australia: Q4 2022
Explore the performance trends of the top 5 season pass games on iOS in Australia during the fourth quarter of 2022, including revenue, downloads, and active users.
The fourth quarter of 2022 saw intriguing trends for the top 5 season pass games on iOS in Australia. Here's a closer look at the performance of these popular apps.
Candy Crush Saga from King experienced consistent weekly revenue, starting at around $322K and peaking at roughly $355K in the last week of December. Weekly downloads showed some fluctuations, with a notable increase to approximately 8.4K in the final week. The game maintained a relatively stable user base, with weekly active users hovering around 120K to 124K throughout the quarter.
Clash of Clans by Supercell had varying weekly revenue, peaking at about $361K in mid-October before dipping to around $104K in early December, and then recovering to $259K by mid-December. Weekly downloads ranged from approximately 3.6K to 6.1K, with the highest number in the last week of December. Active users saw a decline from around 600K to just over 515K by the end of the quarter.
Cashman Casino Slots Games from Product Madness experienced a steady revenue trend, starting at around $219K and ending the quarter at about $212K. Weekly downloads remained relatively stable, fluctuating between 1.3K and 1.8K. Active users remained consistent, averaging around 15K to 16K throughout the quarter.
Slotomania™ Slots Machine Game by Playtika LTD showed a steady weekly revenue trend, starting at around $180K and peaking at approximately $219K by the end of November. Downloads were relatively low but stable, ranging from around 237 to 393 weekly. Active users remained consistent, averaging around 3.5K to 4.2K.
Royal Match by Dream Games exhibited strong weekly revenue performance, peaking at approximately $195K in the final week of December. Downloads showed a significant upward trend, starting at about 5.8K and reaching around 12.3K by the end of the quarter. Active users also increased, starting at around 60K and ending the quarter at approximately 73K.
Overall, these top 5 season pass games demonstrated varying trends in revenue, downloads, and active users, reflecting their dynamic presence in the Australian iOS market. For more detailed insights, visit Sensor Tower.